
VOLLEYBALL RULES
Men, Women, Co-Rec
General Information
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The NFHS Rules will be
used with Tulane University modifications.
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Participants are subject
to all of the policies and procedures in the Intramural Handbook.
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Games will consist of 2
teams, 6 players per team.
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Co-rec teams must
have 3 women on the court at all times.
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Games may start with
4 players, Co-Rec 2 must be women.
Equipment
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All participants should
wear proper recreational attire. This includes t-shirts, gym shorts, wind
or sweat pants, and athletic closed toe shoes.
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Jewelry or sun glasses
shall not be worn.
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Headwear that contains
knots, hard or stiff material including billed hats are prohibited.
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Any hard braces must be
covered and padded.
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Participants wearing
casts are prohibited from intramural play.
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The final determination
regarding legal equipment will be made by the Intramural Supervisor present
at the game.
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The official ball will be
a regulation indoor leather volleyball will be used.
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Net height men’s game 8’,
women’s and co-rec game 7’4”
Game Regulations
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A match will consist of
the best 2 out of 3 games won in a 50 minute time limit.
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The games will be played
to 21 points the third game will be played to 15 points.
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Games will be rally
scoring with a point scored on every serve.
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All games must be won by
2 points or the first team to 25 points.
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Each team is allowed two
30 second time out per game. Time outs will not carry over from game to
game.
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There will be a one
minute intermission between the first and second game and a 3 minute
intermission between the second and third game.
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The home team or higher
seed will chose one of the following options:
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Serving the ball or
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Side of court.
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At the start of the
second game the visiting team or lower seed shall serve or defend whichever
they did not do at the start of the game.
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Teams switch ends at the
start each game.
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The home team is
determined by whatever team is listed first on the schedule.
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A coin toss will
determine what team will have choice of serving the ball or side of court.
Player Positions
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The position of
players in order of the serve shall be Right Back (server), Right Front,
Center Front, Left Front, Left Back, and Center Back.
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At the moment of
Serve:
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All players,
except the server, shall be within the team’s playing area and may be in
contact with the boundary lines, or center line, but may not have any
part of the body touching the floor outside those lines.
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All players must
be in the correct serving order. Each right side player must have at
least part of one foot touching the floor closer to the right sideline
than both feet of the center player in the corresponding row (except the
server and the center back player). Each left side player must have at
least part of one foot touching the floor closer to the left sideline
than both feet of the center player in the corresponding row. Each front
row player must have at least part of one foot touching the floor closer
to the center line than both feet of the corresponding back row player.
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When the serve is
awarded to a team, they shall rotate clockwise 1 position (except for the
first serve).
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A request for the team
serving order may be made by a coach or playing captain while the ball is
dead.
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Penalties for illegal
positioning:
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For illegal
alignment, point/side-out is awarded the opponent for:
i.
Overlapping by players other than the server at the moment of a legal
serve occurs.
ii.
Positioning, at the moment of a legal serve, of any player, other than
the server, outside the boundaries of the playing area.
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For an improper
server, side-out shall be awarded as soon as the improper server is
discovered and verified. Any points known by the official scorer to have
been made by the improper server shall be canceled.
i.
When an improper server is discovered prior to the contact of the first
serve by the opposing team, all points earned by the improper server shall be
canceled. No further penalty is assessed.
ii.
When an improper server is not discovered until after the serve has
alternated and the first serve has been contacted, there shall be no
cancellation of points, and no penalty is assessed.
iii.
Proper serving order as written on the score sheet shall be regained
immediately.
iv.
A screen is an act, intentional or unintentional, which obstructs the
receiving player’s view of the server or the flight of the ball from the server.
A potential screen exists when players on the serving team wave arms, jumps, or
stands close to the server and the ball is served over that player. A potential
screen exists when a group of two or more teammates stand close together and the
ball is served over them. PENALTY: A side-out and point is awarded the opponent.
Substitutions
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The continuous
substitution rule will be in effect. The right forward will drop off the
court at each rotation, and the next substitute will enter the game as the
right back (server).
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The lineup will be
stated before the start of the game. Once a service has been delivered no
more subs may enter the game should they arrive late, if a complete rotation
of players have entered the game. Exception: Should a team begin with only 4
or 5 players, they may add players at any time during the match with this
person entering as the server.
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Co-Rec: A man must
substitute for a man, and a woman for a woman.
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PENALTY FOR AN ILLEGAL
SUBSTITUTE: Unnecessary delay is charged the offending team when an illegal
substitute attempts to enter or is found in the game.
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For the serving
team, any points known to have been scored on this term of service while
the illegal substitute was in the game shall be canceled.
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For the receiving
team prior to the contact of the service by the opposing team, all
points earned during the previous term of service by the violating team
while the illegal substitute was in the game, shall be canceled.
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After the serve
has alternated and the first serve is contacted, there shall be no
cancellation of points.
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In all cases, the
illegal substitute must enter legally or be replaced by a legal player.
Lineup
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A team captain from
each team shall submit in writing to the scorer an accurate roster giving
names and numbers of all players, including substitutes in serving order.
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The written lineup
shall not be changed except to replace a starting player who is injured/ill
prior to the start of the match, or between games of a match.
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Each game, a team
captain from each team shall:
Submit to the
scorer any changes in the starting serving order from the previous game.
This will constitute the serving order recorded on the score sheet.
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Co-rec lineup must
have a female and male alternating severs. Exception when games are played
with the minimum number of participants. Teams will not have to alternate
male female severs.
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PENALTIES in accurate
lineup:
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Failure to submit
to the scorer before the first game a written accurate roster including
player’s names and numbers results in a point/side-out being awarded the
opponent when the inaccuracy is discovered.
The
roster shall be corrected.
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Failure to
verbally notify the scorer that the lineup will remain the same or
submit a complete and
written, accurate numeric lineup to the scorer when there are changes in
the lineup prior to the start of
the next
game results in a point/side-out being awarded the opponent at the start
of the next game.
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Failure to list a
player/substitute entering the game results in a point/side-out being
awarded the
opponent,
and the player/substitute may enter the game after the roster is
corrected.
The Serve
The act of putting the
ball into play by the player in the right back position who hits the ball with
one hand (open or closed) or any part of one arm in an effort to direct the ball
into the opponent's team area.
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After being clearly
released or thrown from the hand(s) of the server, the ball shall be cleanly
hit for service (EXCEPTION: If, after releasing or tossing the ball for
service, the server allows the ball to fall to the floor without being hit
or contacted, the service effort shall be canceled and a re-serve directed.
However, the referee will not allow the game to be delayed in this manner
more than one time during any term of service).
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At the instant the
ball is contacted for service, the server shall not have any portion of the
body in contact with the end line, the court or the playing area outside the
lines marking the width of the service area.
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The service is
considered good if the ball passes over the net without touching other
objects.
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If the ball is served
before the referee's whistle for service, the serve shall be canceled and a
re-serve directed. A second occasion during a game by the same player
results in a loss of service.
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Serving Faults: The
referee will signal a change of service to the other team when one of the
following serving faults occur:
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The ball passes
under the net.
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The ball does not
pass completely over the net.
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The ball touches a
player of the serving team or any object before i.e. ceiling, backboard
supports entering the opponent's team area.
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The ball lands
outside the limits of the opponent's team court.
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If the ball
touches the net while going over on the serve, the serve is legal and
not a serve fault.
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Serving Out of Order:
If a team serves out of order, it loses the service and any points gained
while serving erroneously provided it is discovered before the opponent’s
serve. The players of the team at fault must immediately resume their
correct position on the court.
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Service in Subsequent
Games: The team not serving first in the preceding game of a match shall
serve first in the next game.
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Change of Service: The
team receiving the ball for service shall rotate one position clockwise
before serving.
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Illegal Serve: A serve
is illegal and the ball remains dead if the server:
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Hits the ball
illegally
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Is touching the
end line or the floor outside the serving area when the ball is
contacted
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Does not contact
the ball to serve within 8 seconds
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Is out of serving
order or is from the wrong team
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Deliberately
serves before the referee’s signal to begin the serve
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Releases the ball
for service, then catches it or drops it to the floor more than once
during one term of service.
Live Ball/Dead Ball
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A live ball is in play
from the moment of legal contact on the serve.
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A live ball becomes
dead when:
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The ball touches
the net antennas, the net outside the antennas or does not pass entirely
between the antennas.
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The ball lands out
of bounds, passes under the net or touches the floor.
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The ball touches
the ceiling or an overhead obstruction on the third hit or the ball is
played over the net.
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A ball or a player
breaks the plane of a non-playable area.
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A player commits a
foul.
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An official blows
a whistle.
Out of Bounds
A ball is out of bounds
and becomes dead when:
1.
It touches a wall or objects on a wall.
2.
It touches the floor or objects on the floor completely outside the
court's boundary lines.
3.
It touches the net antennas, the net outside the antennas or does not
pass over the net entirely between the antennas.
4.
It touches a non-player or the referee.
5.
It touches the ceiling over the opponent's playing area.
6.
It enters a non-playable area (adjacent courts)
The referee will stop play
for ball out of bounds and will award a point and side out to the opponent.
Contacting the
Ball
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A contact is any touch
of the ball by a player (excluding a player's loose hair)
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A team shall have no
more than 3 hits before the ball crosses the net into the opponent’s playing
area. A block does not count as a team hit.
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Co-Rec Variation: If a
ball is contacted more than once on a side one hit must be made by a female.
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A ball is considered
to have crossed the net when it has passed beyond the vertical plane of the
net, it is partially over the net and is contacted by an opponent or no part
of the ball has crossed the net and it is legally blocked.
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Legal contact is a
touch of the ball by a player's body that does not allow the ball to visibly
come to rest or involve prolonged contact with a player's body.
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A joust occurs when
two opponents cause the ball to come to rest above the net through
simultaneous contact. A joust is not a foul and play continues.
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Multiple contacts are
more than one contact by a player during one attempt to play the ball.
Multiple contacts are permitted and counted as one hit only when the first
ball over the net rebounds from one part of a player's body to other parts
in one attempt to block or on any first team hit, whether or not the ball is
touched by the block.
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Simultaneous contact
is more than one contact of the ball made at the same instant. When a player
contacts the ball with one or more parts of the body at the same instant, it
is considered one hit. When teammates contact the ball at the same instant
it is considered one hit and any player may make the next hit. When opposing
players contact the ball at the same instant, the player on the opposite
side of the net from which the ball falls shall be considered the player who
touched the ball last.
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Successive contacts of
the ball are two or more separate attempts to play the ball by one player
with no interrupting contact by a different player. A player shall not have
successive contacts unless there is simultaneous contact or successive
contacts by a player whose first contact is a block.
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PENALTIES FOR ILLEGAL
CONTACT: Point or side out awarded to the opponent.
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A team has more
than 3 hits; or violates the Co-Rec hit rule.
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There is any
illegal contact, successive contacts and/or multiple contacts of the
ball.
Player Action
1.
Pass - A play in which the ball is hit into the air so another player can
get into position to contact the ball.
a.
Forearm Pass - a controlled skill, generally used as a team’s first hit,
in which the ball rebounds the forearms of the receiver to a teammate.
b.
Overhead pass (setting action) - two-hand finger action directing the
ball to a teammate.
c.
Dig- An underhand or overhead defensive saving skill in which the ball
is contacted by the forearms, fists, or hands.
d.
Attack - Any play adding force and/or direction to the ball with the
intention of returning the ball to an opponent. A team’s third hit is always
considered an attack. Spike - an attack play in which the ball is forcibly hit
into the opponent’s court with a one-hand overhead motion.
e.
Tip/Dink - a fingertip attack on the ball which directs the ball into the
opponent’s court.
f.
Dump - a fingertip attack most commonly used by a setter on the second
hit.
g.
Overhead Pass - two-hand finger action directing the ball over the net.
2.
Block - a play approximately arm’s length from the net in which a
player(s) whose hand(s) is raised above the head, contacts the ball near the top
of the net in an attempt to:
a.
prevent the ball from crossing the net, including a served ball;
b.
return the ball immediately;
c.
Deflect the motion of the ball.
Front Row Players
Front row players may
contact the ball from anywhere on the court provided the ball has not completely
crossed the vertical plane of the net or the net extended.
Back Row Players
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Back row players,
while positioned behind the attack line, may contact the ball from any
position on the court above or below the top of the net.
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When a back row
player, on or in front of the attack line, contacts the ball which is
completely above the height of the net on a team's first or second
hit and an opponent legally contacts the ball before it completely crosses
the vertical plane of the net, play continues even if the ball is hit
back into the back row player. If the ball completely crosses the vertical
plane of the net untouched it is a back row player foul.
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A back row player may
not participate in a block/attempt to block, or attack a ball which is
completely above the height of the net after having jumped from on or in
front of the attack line. A back row player foul is not called until the
ball has crossed the net.
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PENALTIES FOR BACK ROW
PLAYER FOULS: Point or side out for the opponent.
Net Play
1.
A ball contacting and crossing the net will remain in play provided
contact is entirely within net antennas.
2.
A player can recover a ball hit into the net.
3.
A player may not contact a ball that is completely on the opponent's side
of the net unless that contact is a legal block. Reaching over the net is
illegal.
4.
A player may touch the floor across the centerline with one or both
feet/hands provided a part of the foot/feet or hand remains on or above the
centerline. Contacting the floor across the centerline with any other part of
the body is considered illegal.
5.
A net foul occurs when the ball is in play and a player contacts any part
of the net, including net cables and antennas. It is not a foul when a player's
hair touches the net or the force of the ball pushes the net into a player. It
is also a net foul when a player contacts an opponent and interferes with their
effort to play the ball.
6.
PENALTIES FOR ILLEGAL NET PLAY: Point and side out awarded to the
opponent.
Blocking
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Blocking the ball that
is entirely on the opponent's side of the net is permitted when the opposing
team has had an opportunity to complete its attack. The attack is considered
complete when the opposing team has had three hits, the attacking team has
had the opportunity to spike the ball or directs the ball with the intention
of returning it to the opponent, or the ball is falling near the net and in
the official's judgment, no member of the attacking team could play the
ball.
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Blocking a serve is
not permitted.
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A ball may be
attacked, excluding a served ball, when it has partially crossed the net.
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PENALTIES FOR ILLEGAL
BLOCKING: Point and side out awarded to the opponent.
Fouls
1.
A foul is a failure to play as permitted by the rules.
2.
A double foul occurs when opposing players commit rule violations at the
same time.
3.
A double hit occurs when a player's successive or multiple contacts are
illegal.
4.
A foot fault occurs when a player violates the serving area or
centerline restrictions.
5.
PENALTIES FOR FOULS: For a single foul (double hit, foot fault, etc.)
point and side out is awarded to the opponent. For a double foul during a live
ball play, a replay is called. For a double foul during a dead ball, the penalty
is assessed to both teams, with both teams rotating.
Replay
A replay is the act of
putting the ball in play without awarding a point or side out or rotating for
the serve. A replay is awarded when:
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An official's mistaken
whistle interrupts play.
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A player
unintentionally serves prior to the referee's signal to serve.
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There is a double
foul during a live ball.
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There are conflicting
calls which the referee cannot resolve.
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A player's legitimate
effort to play the ball is affected by a non-player in a playable area or by
the ball becoming motionless in the net inside the net antennas or on an
overhead obstruction over a playable area.
-
Play is interrupted
because a foreign object enters the proximity of the playing area, or a
player is injured.
-
The ball contacts a
backboard or its supports hanging in a vertical position over a playable
area and in the judgment of the official the ball would have remained in
play had the backboard not been there.
Red and Yellow
Card System:
- A
Yellow/Red card system will be used to control unsportsmanlike conduct and
improper behavior, persistent infringement of any rules of the game by
player, coach and bench personnel.
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When cautioning a player, coach, or other bench personnel, the official
shall display a Yellow card and indicate the person concerned.
- The
second yellow card displayed on the same person in the same contest for any
unsportsmanlike conduct shall be a Red card.
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When ejecting a player, coach, or other bench personnel the official shall
display a Red card and indicate the person concerned. A player, coach, or
other bench personnel receiving a Red card shall be ejected from the game
and will be suspended from the next scheduled game.
- A
player that is ejected cannot be substituted for, the team must play a
player down.
-
Any player ejected from the game must leave the playing area and is not
permitted to watch the reminder of the game.
-
Should the same player receive 2 red cards throughout the soccer intramural
season they will be suspended from the volleyball league for a year.
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Team captains are responsible for the conduct of their players, sidelines,
and spectators.
-
If a player is red
carded and refuses to tell his/her name, the captain may be red carded
if he/she will not reveal the name and the team may be subject to a
forfeit.
-
Team captains who
cannot or will not control their sidelines and/or spectators will be
issued a caution (yellow card), and ejection (red card) if necessary.
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Yellow Card
-
Persistently
infringes upon any of the rules of the game.
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Shows dissent by word
of mouth or action to decisions given by the referee.
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Is guilty of any
incidental vulgar or profane language.
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Is guilty of
unsportsmanlike conduct.
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Enters or leaves the
field of play without the permission of the referee.
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Other team members,
besides the captain, address the officials and question their calls.
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Too many players on
the field or not the correct amount of women on the field.
- Red
Card
-
Revives a second
yellow card.
-
Is guilty of violent
conduct or serious foul play.
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Is abusive in
language or gesture toward a player or official.
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Persists in
misconduct after receiving a caution.
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Destruction or abuse
of Reily Center property.
-
Fighting.
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If the player is
ejected from the game.
-
If the officials or
supervisor deems necessary.
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