SOFTBALL RULES

Men, Women, Co-Rec

General Information

  1. The Amateur Softball Association Slow Pitch Rules will be used with Tulane University modifications.
  2. Participants are subject to all of the policies and procedures in the Intramural Handbook.
  3. Games will consist of 2 teams, 10 players per team.
    1. Co-rec teams must have 5 women on the field and in the lineup at all times.
    2. Games may start with 9 players; Co-Rec 5 men, 4 women.

Equipment

  1. All participants should wear proper recreational attire.  This includes t-shirts, gym shorts, wind or sweat pants, and athletic closed toe shoes.
  2. Jewelry shall not be worn.
  3. Sunglasses and hat are allowed in the outfield
  4. Any hard braces must be covered and padded.
  5. Participants wearing casts are prohibited from intramural play.
  6. The final determination regarding legal equipment will be made by the Intramural Supervisor present at the game.
  7. Rubber cleats not exceeding ½ inch may be worn.  Metal cleats are prohibited.
  8. Ball: 12” Incredi-ball cloth cover, carries 75% of the distance as regular ball.
  9. Bat: slow pitch bat, 2 ¼” diameter barrel, 26-38oz.

Time Regulations

  1. A game will consist of 7 innings or 55 minutes, whichever comes first.
  2. The first team name listed on the schedule will be the home team; the second team name listed on the schedule will be the visiting team. Visiting team bats first.
  3. If the scored is tied at the end of 7 innings there will be a maximum of 4 extra innings, if time has not expired. If the score is still tied after the extra inning a tie will be ruled.  Playoff games will not end in a tie; extra innings will be played until a team wins.
  4.  A new inning will not be started after 50 minutes.
  5. A started inning will be finished even if time has expired.

Field

  1. Bases are 60ft apart.
  2. Pitching mound is 40ft from home plate.
  3. Due to the limited space on the quads, ground rule doubles, triples, and homeruns will be in effect.  The umpire will make the team’s captain aware of what constitutes a ground rule double, triple, or home run.

 

 

Batting Order/Substitute

Men’s/Women’s League

  1. The game shall be played with 2 teams of 10 players, with the option of an extra hitter (EH) for the offensive team.
  2. The batting order must be delivered to the scorekeepers prior to the game.
  3. The batting order will remain the same unless a player is substituted for.
  4. The EH may appear anywhere in the batting order.
  5. The EH never plays in the field unless they substitute for a player in the field.
  6. Should the EH substitute for a player in the field the batting order remains the same. The team will receive an out for the EH turn at bat unless the EH spot is filled by a substitute.
  7. Pinch runners are allowed.
  8. A person leaving the line up may not return to the game.
  9. 9 players may start the game.
  10. In a game started with 9 players, additional players must be added as number 10 and 11 in the batting order.
  11. A substitute takes the replaced player’s position in the batting order.
  12. The umpire must approve the substitution and the scorekeeper must be made aware of the name of the sub and person being replaced.
  13. The scorekeeper will call out who is up, on deck, and in the hole before the start of an inning.
  14. Batting Out of Order
    1.  If the error is discovered while the incorrect batter is at bat, the correct batter may take his/her place and assume the count.
    2. If the error is discovered after the incorrect batter has completed his/her turn at bat and before there has been a pitch to another batter, the player who should have batted is out, all runs are cancelled, and the base runners must return to the original positions. The next batter is the one who follows the player who should have batted.
    3. If there has been at least one pitch since the incorrect batter completed his/her turn at bat, there can be no appeal. The next person to bat is the one who follows the previous, incorrect batter in the order. Anyone skipped loses his or her turn at bat.

Co-Rec League                                                                

  1. The game shall be played with 2 teams of 10 players, 5 men and 5 women. The (EH) is not an option for the Co-Rec teams.
  2. Pinch runners are allowed.
  3. The batting order must be delivered to the scorekeepers prior to the game.
  4. The batting order must alternate between sexes.
  5. The batting order will remain the same unless a player is substituted for.
  6. A person leaving the line up may not return to the game.
  7. 9 players may start the game.
  8. In a game started with 9 players, an additional player must be added as number 10 in the batting order.
  9. A substitute takes the replaced player’s position in the batting order.
  10. A male must substitute for a male and a woman must substitute for a woman.
  11. The umpire must approve the substitution and the scorekeeper must be made aware of the name of the sub and person being replaced.
  12. The scorekeeper will call out who is up, on deck, and in the hole before the start of an inning.
  13. Batting Out of Order
    1.  If the error is discovered while the incorrect batter is at bat, the correct batter may take his/her place and assume the count.
    2. If the error is discovered after the incorrect batter has completed his/her turn at bat and before there has been a pitch to another batter, the player who should have batted is out, all runs are cancelled, and the base runners must return to the original positions. The next batter is the one who follows the player who should have batted.
    3. If there has been at least one pitch since the incorrect batter completed his/her turn at bat, there can be no appeal. The next person to bat is the one who follows the previous, incorrect batter in the order. Anyone skipped loses his or her turn at bat.

Scoring

  1. 10 Run Rule: A team may only score 10 runs an inning.  Once 10 runs are scored the inning is over and the offensive team will take the field regardless of the number of outs.
  2. Mercy Rule: A 15 run mercy rule will be in effect at the end of the fourth complete inning, and a 10 run mercy rule will be in effect after the fifth complete inning.

Pitching

  1. The pitcher must stand with both feet firmly on the ground and with one or both feet in contact with the pitcher's mound, facing the batter and holding the ball with both hands in front of his/her body.
  2. This position may be maintained for one to ten seconds before starting the delivery.
  3. After the required pause, the delivery begins when the pitcher makes any motion that is part of his/her windup. The pitcher's pivot foot must remain in contact with the mound until the pitched ball leaves the hand.
  4. The pitcher may take only one step forward.
  5. The pitch must be delivered underhand with an arc of at least 6 feet from the ground and cannot reach a height of more than 12 feet above the ground.
  6. The pitching hand shall be below the hip.
  7. The pitch shall be released at a moderate speed. The speed is entirely left up to the judgment of the umpire. The umpire shall warn a pitcher who delivers a ball with excessive speed; if the pitcher repeats such an act after being warned, he/she may be removed from the pitching position for the remainder of the game.
  8. The pitcher shall not "quick pitch" a batter or unduly delay delivery after the batter is ready.
  9. The pitcher may not wear a bracelet or similar type item on the wrist or forearm of the pitching arm.
  10. A pitcher may have 5 warm-up pitches before the start of the game. Only one warm-up pitch will be allowed after the first inning.
  11. New pitchers are allowed a maximum of 5 warm-ups when they enter the game.
  12. No Pitch: A no-pitch occurs and the ball is replayed when:
    1. The ball slips from the pitcher's hand during the windup.
    2. The pitcher pitches before a base runner is able to return to his/her

     base following a foul ball.

  1. Illegal Pitch: An illegal pitch is ruled on a ball when the pitcher delivers any pitch not in accordance with the rules. Exception: If a batter strikes at an illegal pitch, it shall be considered a legal pitch and all related action will count. Base runners cannot advance on a non-batted illegal pitch.
  2. A strike mat shall be placed directly behind the home plate and will be used as the strike zone.
    1. Any legally delivered pitch with the proper arc requirement that makes contact with any part of home plate or the strike mat will be called a strike.
    2. Any pitch which makes contact with both the strike mat and home plate simultaneously shall also be called a strike.
    3. The catcher must allow the pitch to hit the mat or the ground before returning the ball to the pitcher.
    4. If the catcher catches the pitch before it hits the mat or in any way obstructs the umpires view, the pitch shall be declared a ball.
    5. If the batter inhibits the ball from striking the mat in any way, the pitch shall be declared a strike.
  3.  Co-Rec Variation: The batting team will provide the pitcher. 
  4. A hit batman will remain at home plate and continue to bat. The ball is dead once it hits the batter.

 

Batting

 

  1. Men’s and Women’s League: the batter will begin each bat with a count of 1 ball and 1 strike.
  2. Bunting/Chops Hits: A batter will be called out if they intentionally try to bunt or chop the ball downward.
  3. The 3 foul ball on strike 2 will be called an out.
  4. A foul ball tip that goes over the head of the batter is a live ball. If the catcher catches the ball the batter is out.
  5. A foul ball tip that does not go over the head of batter is a foul ball regardless if the catcher catches the ball.
  6. Co-Rec Variations:
    1. Each batter receives 3 legal pitches. Foul balls count as a pitch.
    2. Male batters are required switch hit (using there opposite hand).  Should the opposing team feel a male batter is not switch hitting they can appeal to have them change hands.  The appeal is final; the male batter shall remain hitting with the change hand forced by the appeal. 

 

Base Running

 

            The base runner is not out:

1.      When the base runner runs behind or in front of the fielder and outside the baseline in order to avoid interfering with a fielder attempting to field the ball in the base path.

2.      When the base runner is hit by a fair batted ball after it touches or is touched by any fielder including the pitcher, and could not avoid contact with the ball.

3.      When the base runner is touched with a ball not securely held by a fielder.

4.      When hit by a batted ball when touching a base unless the base runner intentionally interferes with the ball or a fielder making a play, balled called a foul for the batter.

5.      When a base dislodges or slides from its proper position.

6.      Overthrow: If a ball is overthrown and goes out of bounds, a runner will receive the base they were going to at the time of the throw and one additional base.

7.      In the event of a tie, the tie goes to the runner.

 

The base runner is out:

1.      When a base runner fails to touch bases in legal order.

2.      When the base runner runs 3 feet outside the base path which, in the umpire’s judgment, interferes with a fielder making or taking a throw or avoids a tag.

3.      When a base coach interferes with a fielder making a play. This includes any base coach who does not attempt to get out of the way of a fielder making a play in the coaches’ box.

4.      When any teammate or coach physically assists a runner, a delayed dead ball will be called.

5.      When a runner deliberately crashes into a defensive player. The ball shall then become dead and all other runners must return to the last base touched.

6.     When the base runner leaves a base prior to the pitch touching the ground, reaching home plate, or being batted. The ball shall be called dead, no pitch declared, and the base runner is out.

7.      When the base runner abandons a base and leaves the field of play.

8.      When a base runner slides. 

9.      Runners may not leave a base until the ball crosses home plate or the ball is hit.  A base runner leading or stealing will be called out.

10.  A base runner is out if they pass a preceding runner who has net yet been called out.

11.  Two players cannot simultaneously occupy a base. The first runner there is entitled to it; the other must be put out. Play cannot stop while this situation exists. If a preceding or succeeding runner is awarded a base because of an obstruction, the runner on the base is entitled to return or advance one base, respectively.

12.  On all possible contact plays at home plate, the base runner must avoid contact. The base runner cannot bowl over the person attempting to make the tag. Any attempt at physical contact will result in an automatic out, or, if in the umpire’s judgment either player uses unnecessary force or illegal physical contact.

13.  Infield Fly Rule: An infield fly rule occurs when a ball is hit (excluding a line drive) which can be caught by an infielder with ordinary effort when runners are on first and second or the bases are loaded with less than two outs. Note: If an infield fly ball is allowed to fall untouched to the ground and bounces foul before passing first or third base, it is a foul ball. If an infield fly falls untouched in foul territory and bounces fair before passing first or third base, it is an infield fly and the batter is out.

Fair/Foul

 

          A fair ball is a legally batted ball which:

1.      Settles or is touched on or over fair territory between home and first base, and home and third base.

2.      Bounds or rolls past first or third base in fair territory.

3.      Bounds over any part of first or third base regardless of where the ball hits after going over the bag.

4.      After passing first or third base in the air, lands in fair territory or is touched by a defensive player while over fair territory.

5.      The foul line and home plate are fair territory. For example, a batted ball that comes to rest on home plate shall be ruled a fair ball.

          A foul ball is a legally batted ball which:

1.      Settles or is touched on or over foul territory between home and first base and home and third base.

2.      Bounds or rolls past first or third base, on or over foul territory.

3.      After passing first or third base in the air lands in foul territory or touches a defensive player while over foul territory.

4.      Touches the batter or the bat in the batter’s hands while the ball and batter are within the batter’s box.

5.      Immediately rebounds up from the ground or home plate and hits the bat while the batter is in the batting cage.

 

Dead Balls:

 

1.      A fair ball that hits an object in the field of play.  Ground rule double, triple or homerun will apply.

2.      A foul ball that hits an object in foul territory.

3.      An over thrown ball that hits an object.

4.      A pitched ball that hits the batter.

A ball that hits a team member not on the field of play. Batter receives the base and one.

  
 

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